Archiv für Juli, 2018

I present to you the new Crowdfunding Collection #81, including every tabletop project started between 07.19 and 07.29.

Given that I am on the jump travelling to the US, to GenCon, I will keep the preface really short.
In regards of the English project, The Expanse stood out as being the biggest IP. Next for that, German gamers may look forward to Torg.
There are of course many more new RPG games and many more various other interesting projects, just take a look:

Deutsch German Crowdfundings 

1 Role-Playing Game

Englisch English Crowdfundings

4 Role-Playing Games
3 Fantasy Role-Playing Games
3 Science Fiction Role-Playing Games
3 Supplements
1 Setting
2 Adventures and Campaigns
4 Dice and Coins
1 Dice Accessoire
1 RPG Advice
1 Soundscape
4 Various RPG projects
2 Various Games with RPG relevance

Französisch French Crowdfundings

1 Role-Playing Game

spain Spanish Crowdfundings

1 Role-Playing Game

(mehr …)

Es gibt eine frische Crowdfunding Kurzübersicht #81 (Zeitraum: 19.07 bis 29.07).

Nachdem ich gerade in den Reisevorbereitungen für die GenCon bin, möchte ich mich diesmal im Vorwort sehr kurz halten.
Hinsichtlich der deutschsprachigen Projekte finanziert Ulisses Spiele aktuell Torg – diesmal auf Deutsch. Unter den englischsprachigen sticht The Expanse als populäre  IP hervor.
Daneben gibt es noch viele, viele weitere Rollenspielgrundregelwerke und auch recht viele weitere Kickstarter Projekte die kurz vor der GenCon gestartet wurden. Ihr findet sie hier:

Deutsch Deutsche Crowdfundings Deutsch

1 Rollenspiel

Englisch Englischsprachige Crowdfundings

4 Rollenspiele
3 Fantasy Rollenspiele
3 Science Fiction Rollenspiele
3 Ergänzungsband
1 Setting
2 Abenteuer und Kampagnen
4 Würfel und Münzprojekt
1 Würfel-Accessoire
1 Rollenspiel Ratgeber
1 Klangwelt
4 Weitere RPG Projekte
2 Weitere Spiele mit RPG Bezug

Französisch Französischsprachige Crowdfundings

1 Rollenspiel

spain Spanischsprachige Crowdfundings 

1 Rollenspiel

(mehr …)

This is the first of a number of articles by three authors in total, which will be released within the next view days. Offering reviews, insights and opinions regarding the 5th Edition of Vampire The Masquerade.
The articles over here will be written in English, if you are looking for articles in German, check WODnews.blog.

Author: This article has been written by the administrator of this Blog, „Teylen“ whos real life name is Jennifer.
I am a fan of the World of Darkness and Vampire: The Masquerade ever since I discovered the game line in the early 2000s. My love for the game line motivated me to start travelling on my own ever since 2011, to move from being just a player to running games, to discover other tabletop rpg games and meet a lot of people.

V5_PreviewCover

Vampire: The Masquerade – Cover
White Wolf Entertainment

To actually be granted to access to the PDF was a very exciting moment. I do follow all activities by White Wolf closely and specially those regarding the newest edition of Vampire: The Masquerade, my personal favorite game line. The experience with running the playtests, the information I gathered saw me quite excited towards the new edition and thus I’ve been in positive anticipation of the new core book.  It is as well the first review copy I did ask for, read in full and wrote a review for and it is the first cooperation with two fellow Vampire: The Masquerade enthusiasts.

This Is My Design

V5_PressKit_Clan_Malkavian

Clan Malkavian

The full-colored core book PDF spans a total of 407 pages, including front and back cover.
The text is presented in two to three columns and for the majority black on white, layout elements like various backgrounds are used in moderation and generally enhanced the reading experience.

While I rarely read longer PDFs and usually do prefer physical books, I enjoyed the presentation and read about 90% of the book within a day. There were only a few instances in which the layout threw me off a bit. Yet it happened late in the evening into the night and it was linked to my decision to read the document in single page.

The illustration are a combination of model photography, hand drawn illustrations from the World of Darkness MMO projects, pictures of city scapes, pictures and illustrations by a variety of artists.
The art direction combines those illustrations and the layout into an atmospheric, cohesive frame that has not only been easy to my eyes, but impressed me. The look is distinct and one of the best, if not the best, of my tabletop rpg collection (shelfies at fB).

The cover does break with the previously established marbled green, yet it did grow on me once I gave my preconceived notions in regards of looks a time out.

The Content Within

Following the table of contents the book presents the reader with almost 30 pages filled with a variety of „in game“ notes.  The information presents an interesting insight into the World of Darkness and will familiarize the reader with the world as well as the tone of the book. Something the reader might notice that the narrator can be considered as unreliable, as a status report by hunters, as well as the commentary provided by a kindred, are set into perspective by further text within the book.

V5_PressKit_Clan_Ventrue

Clan Ventrue

Following those excerpts the next two chapters talk about Concepts, which explains the World of Darkness in broad strokes and talks about tabletop role-playing and Kindred Society which talks about the world as well as the lore.

Clans introduces and describes seven bigger vampire families who share a common ancestor and traits as well as Caitiff and Thin-Blooded. While Caitiff are vampires who do not share the common traits of their creators family, Thin-Blooded are vampires who barely qualify as such which both has its pros and cons.

Rules explain the general systems for conflict resolution and combats and the following chapter about Characters goes into detail of how to create a player character. I really did like to read the rules beforehand, as it provided a good foundation for thinking about ones potential character.

Vampires talks in detail about what Vampires are, how they ‚work‘ as creatures, what they can do, how blood affects them and how the humanity system work. It is followed up by Disciplines, which are the powers either inherent to the blood of a Vampire or within its capabilities. One might note that Thin-Blood Alchemy is a new trait presented.

Advanced Systems offers advice how to do scenes and offers a variety of  rules for various situations. The options do include advice how to add complexity to ones game, as well as how to simplify a session. I personally preferred the more complex rules.

Cities and Chronicles are chapters meant to aid the storyteller (gamemaster) in designing both. Talking about what aspects to consider for ones city by night, how to tailor chronicles to various playstyles. I personally liked the variety of playstyles offered in the examples.

Tools provides writeups for antagonists, mortals, other creatures creatures as well as gears and the loresheets. The book concludes with the Index, after that you’ll find the character sheet and a table for various mortals within the night.

V5_PressKit_Clan_Brujah

Clan Brujah

Machinations of the System

The core of the system remains the same. To perform an action and achieve something the player builds a dice pool of 10-sided dice consisting of an attribute and a skill, and attempts to score a certain number of successes. The player or rather the character may decide to spent willpower to change the odds in their favor.

Something that did change is that the target number is always at a 6 and the difficulty is described by the number of successes. The rule of the 1 has been removed, and a success once rolled won’t be taken away. Yet, if someone manages to roll a pair of 10s the success is doubled.

The core system should be easy to understand, accessible and not to simple.
Except from willpower there aren’t any extensive meta-game resources.

The biggest innovations happened to the fashion in which blood is handled as well as in how humanity is addressed.

The previous „blood pool system“ has been replaced with one that tracks how hungry the vampire is. Instead of bookkeeping ones blood intake and expenditures the hunger system looks at whether or not an action fueled by supernatural feats increases the characters hunger.
If the character is hungry, which is quite likely for a vampire, as only killing sates the hunger for a night, there is a certain risk that the hunger manifest either in a compulsion to act in a certain fashion or in a messy critical. The later indicates that the beast „helps“ with an action, yet does it in a bestial manner.

The humanity system which previously relied on a 10 level scale of sins became more flexible. The group will set about 3 tenets which apply to a chronicle and a player sets 3 of those, called convictions, linked to a human touchstone for their own character . If the character acts against the tenets, convictions or if the touchstones is hurt, stains are amassed and once there is enough stain the overall humanity might decrease.

Among the smaller innovations or rather addition you’ll find various gems.
Like Memoriam, a system with whom one might play flashback scenes of a character, to explain how the more current version acquires a skill.
Like Loresheets, which are technically advantages or rather backgrounds, with whom a player can chose to integrate their character naturally into the overaching plot of a chronicles. (I already got plans for Loresheets of my own device)
Like Thin-Blooded Alchemy, which allows thin blooded vampires to, colloquially put, create discipline effects „Walter White“-style.

V5_Brujah

Overall, I do like the various systems. They are not overly complex, they are fun, intuitive and I am really looking forward to see them in a game. From my experience with role-playing games they should be accessible to both established and new players.

Though I do see some challenges as well. Like the XP system which appears to give notably less XP for stuff that does cost more, or like the combat system, where I would like to see how effective vampire still is. Yet those are minor quivels with potential easy fixes (e.g. „give XP like candy“, „allow skills to be raised after a session“).

The World Is Dark And Full of Vampires

The setting has remained the same, yet progressed in time with some events that shook the status quo.

The most significant event is the fact that the masquerade broke. Not in a cataclysmic event that revealed vampires at large, yet intelligence services and certain parts of  governments learned about the existence of leeches. This happened because vampires tried to exploit intelligence services for their own device, but gravely underestimated human. It led to military supported vampire hunters and the NSA surveilling the net for suspicious activities, according to vampires the Second Inquisition. Another consequence was that the headquarters of Clan Tremere in Vienna got blown up, and London got cleaned of all vampires.

As a consequence the first two continent-wide conventions since Thorns were held to address to reconcile the Camarillas next actions, yet given bad blood brewing one of the conventions went a south, at least two old and powerful vampires met their final death and a good chunk of Clan Brujah followed Theo Bell to the Anarchs.

The Clans had to adapt and some changed more than other.
The core book does give a good impression on who stands where and how, yet it leaves a craving to know more about the details.

In general the seven clans largely maintain their characteristcs.
The remaining six clans got very small writeup, the Banu Haquim (Assamites) and the Ministry (Setites), received the biggest hints about what’s up with them.

In my opinion the setting is very engaging, feels like players can move stuff and actually be relevant, and like things aren’t set as much in stone anymore. It should be accessible to new players and leave room to breath and to form ones World of Darkness, without lacking identity.

I do really like the Second Inquisition and the fresh Anarch Revolt. Specially the latter, as it feels like the Anarchs can be portrayed more than some stupid youngsters who will fail and join a „real vampire sect“ once grown up.

Though there are aspects I don’t fancy as much. I am personally not a fan of either the limitation  of modern technology or limitations in regards to globalization for characters. Yet it might be easily retconned and was partly ingrained in previous editions.
I personally would have preferred a more engaging and more varied writeup of the Brujah, who I felt got a bit of the short stick. Though they got the most awesome character picture (followed by the older Ventrue lady)
As a fan I was utterly floored by the two and a half mentions of my favorite clan and do sincerely hope that future books will show that… it was a really very unreliable narrator.

V5_PressKit_Clan_Nosferatu

Clan Nosferatu

First Thoughts and Impression

My hope was and is that the 5th Edition of Vampire: The Masquerade would be attractive to new players. Consequently a question would be how the book fares in this regard.

I personally think it is a good book for anyone who likes to take a look at Vampire: The Masquerade.
The setting is presented in a fashion that allows an understanding of the World. It doesn’t require or puts forth a drowning amount of lore and backgrounds yet hints at enough that one may like to explore. The structure in regards of Clans and two factions is easy to grasp.
The system is accessible, intuitive and can be suited to ones own designs. The collaborative character creation as well as the design of a chronicle’s humanity should facilitate a good game. The advice about how to setup a city and create a chronicle is good. Overall I do think the advice how to run the game should help to create an intriguing horror experience.

For those already playing RPGs, the game should play mostly traditional. The only meta-resource of note is willpower. The characters have ambitions and desires to regain willpower, yet that element should be digestible – and could be replaced by nature/demeanor at a whim. The tenets might prove a bit of a challenge, yet a small one.

I do recommend it for experienced Vampire: The Masquerade player.
The system as well as the setting remained at its core distinctly and recognizable Vampire: The Masquerade. The system is streamlined, well interwoven, can still be bent and looks fun. It can be fun as in a „fun experience“ as well fun as in a „horror experience“.
The setting is still intriguing, the lore more than solid, the metaplot interesting and the current plot worth exploring. There will likely be things one doesn’t like, yet, one may either hope on a very dastardly unreliable narrator, or create ones own smaller changes.
Like one, where the Tremere didn’t experience a trifold split at the top or one where Hardestadt and Pieterzoon are still well up and around.

In regards of characters, the book provides everything one needs to create a Vampire of Clan Brujah, Gangrel, Malkavian, Nosferatu, Toreador, Tremere, Ventrue, a Caitiff or a Thin-Blood. The core book offers rules and support for player characters who are Ancillae – Vampires who are a few centuries old – or younger, it provides rules to use Elder as non-player characters.

V5_PressKit_Clan_Toreador

Clan Toreador

Where to get it: You can pre-order the game via the Modiphius webshop. You can check alternatively an online retailer like Sphärenmeister Spieler, who offers reduced costs for shipping. Alternatively you might check with your FLGS whether they would order it for you.

If you are at GenCon you can buy a physical copy at the White Wolf and at the Modiphius booth. You can buy the PDF starting August 2nd at WorldOfDarkness.com.

Disclaimer: This article is based on the review PDF of the Vampire: The Masquerade core book by White Wolf Entertainment. The core book PDF has been made available for use within this blog for free. 

I present to you the new Crowdfunding Collection #80, including every tabletop project started between 07.08 and 07.19.

The incoming GenCon has apparently motivated quite a lot of creatives and thus you’ll find no fewer than 13 projects for new rpgs alone. Well, and while I had the best intentions to safe up for the big event, I couldn’t resist a few gems.
I got swept by Demon City, a new, modern horror game by Zak S. I backed his patreon before and thus had been already convinced by the astonishing artwork as well as by the rule system. You’ll find that it uses a tarot card deck, yet one might as well use regular d6. Next to that the stretch goals are quite cool as well.
Of course I couldn’t resist the second edition of Greg Stolze’s Reign. The fantasy setting is nice and somewhat different, yet what sold me most is the one-roll engine/system. I am as intruiged by the ORE that it basically got this very blog started as I pondered if I could convert V:tM to it – I couldn’t or rather was to lazy to do it. The fact that Greg mentions that he might be working with „someone from White Wolf“ for a contemporary ORE setting was another cherry on a great cake. Go, check it, back it.
The third game I backed is Quickstarter: Harder They Fall by James Illes. On the one hand, Legacy as a game and as a Kickstarter was an excellent experience. On the other hand, I do really like the idea as presented in the the description and am curious. If you are curious as well, hurry up, it only has a few days left.
Next to those projects I am pondering to back the 2nd edition of Over the Edge. The setting is interesting, Urban Fantasy right up my ally and the system seems worth having a look, alas my resources are finite and thus am hestitating. Same goes for the TERA DICE dice set. It looks mighty cool and fancy… and everytime I ponder to maybe do drop the buck required.
Yet, the other games are quite nice as well. Esoterica is a new urban fantasy game with some horror elements that does look interesting and utilizes the „proven“ d6 system. Flotsam is a gm-less games for those who actually liked the B5 episode „A view from the gallery“ and wished to play those folks. If you yearn for another PbtA game Interstitial got you covered with an interesting premise.
Among the card-based systems Zombie World appears to be quite popular given the people I see who backed it and Tales of Arcana offers a nice card based character creation system. If you prefer d20 systems, check out Proficiency and Frey. I considered Proficiencey once and got Frey starred.
If you like game books, Samurai Slasher looks cool, though it is already on the clock. The supplement Animal Adventures will supplement dogs to your game and if you play Delta Green you might like to have a look at The Labyrinth. I did like the cover of the D&D supplement Careless Adventurer’s Guide. Well, and if you are a book-o-phile check out the lavishly designed, hand-crafted Cthulhu based Spell Book.
You’ll find plenty more cool projects in the collection, see for yourself:

Englisch English Crowdfundings

3 Urban Fantasy Role-Playing Games
4 Story Game Role-Playing Games
3 Card-based Role-Playing Games
3 d20 Role-Playing Games
2 Gamebooks
3 Supplements
3 D&D Supplements
2 Settings
3 Adventures
4 Dice Projects
4 Dice Accessoires
1 Enamel Pin
3 Map Projects
5 Various RPG Projects
3 RPG-related Games
1 Larp/Theater Project

Italien Crowdfundings

1 Role-Playing Game

Portugese Portuguese Crowdfundings

2 Role-Playing Games
1 RPG Community

(mehr …)

Es gibt eine frische Crowdfunding Kurzübersicht #80 (Zeitraum: 08.07 bis 19.07).

Die bevorstehende GenCon hat viele Autoren und Designer animiert und so gibt es gleich 13 neue Projekte für Grundregelwerke, wo ich gleich mehrmals trotz dem Vorsatz zu sparen schwach wurde.
Besonders sprach mich hierbei Demon City an, ein neues Horror-Rollenspiel von Zak S. Ich hatte die Gestaltung bereits zuvor mittels des Patreons unterstützt, und bin von dem Artwork, den Text und den vorgestellten Regeln überzeugt. In Bezug auf das System kommt ein Tarotdeck zum Einsatz, wobei man alternativ auch W6 verwenden kann. Darüberhinaus bietet es viele coole Stretch Goals.
Natürlich bin ich auch bei der 2ten Edition von Greg Stolze’s Reign dabei. Das Fantasy-Setting ist durchaus nett und anders, mich begeistert jedoch die One-Roll Engine sehr. So sehr das dieses Blog aus dem Gedanken heraus entstand V:tM auf die ORE zu wuppen. Das Greg im Video erwähnt, dass er in Betracht zieht mit jemanden von White Wolf, ein modernes Setting für Reign zu bieten war die Kirsche auf der Sahnetorte.
In dem Zug bin ich auch von Quickstarter: Harder They Fall von James Illes angetan und voll dabei. Einerseits weil James mich mit Legacy überzeugte, andererseits weil der Ansatz sich auf größere Konflikte zu konzentrieren durchaus spannend wirkt.
Daneben bin ich auch noch kurz davor bei der zweiten Edition von Over the Edge einzusteigen. Das Setting wirkt spannend, ich mag Urban Fantasy und die Spielmechanik interessant, aber meine Ressourcen sind endlich und daher bin ich noch am warten. Auch bei den TERA DICE Würfelset zuckt mein Finger es zu unterstützen, und ich empfehle einen Blick.
Was nicht heißt, dass die anderen Spiele nicht spannend wäre. Esoterica ist ein neues Urban Fantasy Spiel mit anleihen an Horror, bei dem ich durchaus versucht bin. Flotsam empfiehlt sich für alle die spielleiterlose Spiele mögen und mit Interstitial gibt es einen neuen PbtA-Ableger.
Bei den kartenbasierten RPGs ist Zombie World wohl interessant und Tales of Arcana bietet ein spannendes System zur Charaktererschaffung. Auch die d20 Spiele können sich sehen lassen.  Proficiency hat mich durchaus kurz versucht und auf Frey werde ich noch einen genaueren Blick haben.
Daneben gibt es auch Spielbücher wie Samurai Slasher, welches vom Titel her interessant klingt und nur noch kurze Zeit läuft. Es gibt Ergänzungsbände wie Animal Adventures um Hunde ins Spiel zu bringen oder Delta Greens The Labyrinth. Bei den D&D welchen beeindruckt mich das Cover von Careless Adventurer’s Guide. Nun und es gibt ein neues, aufwändig gestaltetes Cthulhu based Spell Book.
Ihr findet in der Liste noch viele, viele weitere coole Projekte, unter anderen auch sowas wie ein Malbuch, einfach schauen und genießen:

Englisch Englischsprachige Crowdfundings

3 Urban Fantasy Rollenspiele
4 Story Game Rollenspiele
3 Kartenbasierte Rollenspiele
3 d20 Rollenspiele
2 Spielbücher
3 Ergänzungsbände
3 D&D Ergänzungsbände
2 Settings
3 Abenteuer
4 Würfel-Projekte
4 Würfel-Accessoires
1 Enamel Pin
3 Karten-Projekte
5 Weitere RPG Projekte
3 RPG-bezogene Spiele
1 Larp/Theater Projekt

 Italienische Crowdfundings 

1 Rollenspiel

Portugese Portugiesische Crowdfundings

2 Rollenspiele
1 RPG-Gemeinschaft

(mehr …)

Reiseplanung für die GenCon 2018

Veröffentlicht: 15/07/2018 in Convention, Reise, RPG, USA 2018
Schlagwörter:, , ,

Dieses Jahr wird für mich recht aktiv was Hobbyreisen betrifft. Einerseits war ich zu Knutpunkt in Schweden, andererseits werde ich an der GenCon teilnehmen und letztlich geht es nach Austin zum The Night In Question Larp.

In der Hoffnung vielleicht auch andere dazu zu animieren auf Reise zu gehen, oder Tipps anzubieten, mag ich hiermit meine Reisevorbereitung für die GenCon teilen.

GenCon 2016 – Dealer Hall Rush ab 1 Minute 52
Normalerweise beunruhigen mich Menschenmassen,… diesmal will ich Mitten rein.

(mehr …)

[RPG Blog O Quest] #34 – Lustlosigkeit

Veröffentlicht: 11/07/2018 in Blog-O-Quest, RPG
Schlagwörter:,

Nachdem ist die letzten beiden Durchgänge ausgesetzt habe, mag ich mich in diesem Monat wieder an der RPG-Blog-O-Quest beteiligen. Diesmal stellt Würfelheld die 5 Fragen.

(mehr …)

I present to you the new Crowdfunding Collection #79, including every tabletop project started between 07.01 and 07.08.

After I took a break from backing projects, this collection sees my return.
The project that brought me back was the second edition of Geist: The Sin-Eaters. I followed its development via the blog of Onyx Path Publishing and was intrigued by what I read. The setting sounds really cool, and I liked the VtR2 game I played. Thus, I have had to back it and it is one of the few OPP projects I do back because I believe in it. It has a delivery date of 2020, yet I think it’s worth the wait and recommend it. John Silence is a new project by Josh Jordan and offers a Urban Fantasy with two engaging premises. On the one hand the player characters aren’t white folks, on the other hand the conflict resolution isn’t that much focused on physically overpowering. Given the presentation, strong Kickstarter record, I couldn’t resist, invest in it and do recommend it. I am still hesitating to back Tiny Supers. Alan Bahrs newest entry to the TinyD6 system family. I enjoyed the previous projects a lot, yet „superhero“ isn’t that much my genre and I do still need to save up for GenCon.
Similarly I am currently on the brink of backing Behind the Masc Zine, a magazine talking about games and a non-cis view on masculinity. Next to those I would recommend taking a look at Killing Lee Garvin, it’s not an RPG but a card game. Yet it looks fun, has a tabletop rpg theme and you’ll help the designer Lee Garvin with his medical expenses.
Another game that ain’t a RPG is the Edible Games Cookbook. It isn’t a cookbook one can eat, but one to be used to literally cook-up games. I do really like the idea and recommend you’ll have a look.
There are many more cool projects, like the Mars Sourcebook for Space 1889, just have a look:

Englisch English Crowdfundings

4 Role-Playing Games
1 Setting
1 Supplements
1 Adventure
1 Dice Project
4 Dice Accessoires
1 RPG Magazin
2 Map & Terrain Projects
3 Various RPG Projects
2 Games with RPG-Connection
1 Another cool Game Projects (Cookbook)

Portugese Portuguese Crowdfundings

2 Supplements

(mehr …)

Es gibt eine frische Crowdfunding Kurzübersicht #79 (Zeitraum: 01.07 bis 08.07).

Im Gegensatz zu den letzten Wochen, habe ich wieder angefangen Projekte zu unterstützen.
Den Angang nahm hierbei die zweite Edition von Geist: The Sin-Eaters. Ich verfolge die Entwicklung bereits länger im Onyx Path Publishing Blog, und was ich in den Artikeln las, hat mich überzeugt. Das Lieferdatum ist mit 2020 zwar ein paar Jahre in der Zukunft, dafür vertraue ich Onyx Path, dass sie es schaffen. Ich empfehle das Projekt gerne. John Silence ist das neuste Projekt von von Josh Jordan und bietet Urban Fantasy mit dem imho Interessanten Ansatz das die Charaktere nicht Weiße sind, andererseits einem System das auf andere Konfliktlösungen setzt als Kampf. Dazu noch Urban Fantasy und ich bin dabei. Tiny Supers ist das neuste Projekt von Alan Bahr respektive Gallant Knight Games. Hierbei war ich durchaus sehr versucht, zumal ich auch die Vorgänger Spiele habe, überlege es mir jedoch noch aufgrund von finanziellen Erwägungen.
Von den weiteren Projekten interessiert mich das Rollenspiel Magazin Behind the Masc Zine aufgrund des doch ungewöhnlichen Thema und jenseits der klassischen Projekte ist Killing Lee Garvin einen Blick wert. Killing Lee Garvin ist zwar mehr ein Kartenspiel, allerdings dienen die Einnahmen dafür den Spieldesigner Lee Garvin bei medizinischen Unkosten finanziell zu unterstützen. Für mehr Informationen könnt ihr euch die Review des Projekts bei Roachware, auf Deutsch, durchlesen.
Kein Rollenspiel, aber ein Projekt das ich cool finde, ist das Edible Games Cookbook. Das ist kein essbares Kochbuch, sondern eins mit dem man Spiele zubereiten kann. Ich finde die Idee cool.
Ansonsten findet ihr natürlich auch viele weitere coole Projekte, so übersetzt der Uhrwerk Verlag z.B. das Mars Sourcebook für Space 1889, schaut selbst:

Englisch Englischsprachige Crowdfundings

4 Rollenspiele
1 Setting
1 Ergänzungsband
1 Abenteuer
1 Würfel-Projekt
4 Würfel-Accessoires
1 RPG-Magazin
2 Map-Projekte
3 Weitere RPG-Projekte
2 Spiele mit RPG-Bezug
1 Weiteres cooles Spiel(Kochbuch)

Portugese Portugiesische Crowdfundings

2 Ergänzungsbände

(mehr …)

I present to you the new Crowdfunding Collection #78, including every tabletop project started between 06.17 and 07.01.

Among the current projects for core books am most by Fragged: Dieselpunk Mecha RPG, mostly due to its setting. Though I do consider Delve 2nd and Dungeon Degenerates visually interesting as well and am somewhat curious about Delves d100 system. SURVIVE THIS!! and Boast aren’t bad, just in genres which currently just aren’t my cup of tea. They might still be worth a look if you like superheroes or pirates.
I do like the design of the Infinity D4 dice and they’ll likely fit well into a Premium Dicebox. This time around I did add a „Helpful card decks“ segment, which contains quite some cool decks to help GMs and players with improvisation. Next to that I think HLG Con might be worth checking out if you are looking for a convention with a distinct focus on Larp and quite some World of Darkness stuff. Oh, and there is the Muertos Iluminados playing card game, which I think looks really pretty.
There are plenty more projects, just have a look:

Englisch English Crowdfundings

5 Role-Playing Games
6 Supplements
3 D&D Supplements
3 Adventures
3 D&D and PFRPG Adventures
5 Dice Projects
4 Dice Accessoires
2 Map Projects
2 Enamel Pins
3 Helpful card decks
6 Various RPG Projects
1 Card game
2 Other Games

Deutsch German Crowdfundings

1 Role-Playing Game
1 Adventure Path
1 RPG Hybrid

Französisch French Crowdfundings

1 Role-Playing Game
1 Supplement
1 Map project

Schwedisch Swedish Crowdfundings

1 Gamebook

spain Spanish Crowdfundings

3 Role-Playing Games
1 Supplement

(mehr …)